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[Unitary[ Create game_design.md #154
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# Game Design |
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Remove space between # and Game.
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This breaks the markdown. If you want it to be header 1, it has to have a space.
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This guide explains principles that can help you decide how to implement quantum effects in your game idea. | ||
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## State |
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Remove space.
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Same, this is needed for markdown.
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## Entanglement |
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Remove space.
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Same.
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## Interference |
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Remove space.
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Same.
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## Measurement |
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Remove space.
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Same.
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## Simplicity |
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Remove space.
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Same.
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Simplicity is a process. Use this opportunity to think again about the division between the quantum state and the classical state of your game. | ||
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## Composability |
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Remove space.
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Same.
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For ideas about working with the four-state limitation, see the following section. | ||
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## Example: Quantum Chess |
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Remove space.
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Same.
Test no space markdown.
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The spaces in front of the "#" character are needed for markdown. If you omit the space, the text is interpreted as the word "#title" rather than as a Header with text "title"
@@ -0,0 +1,96 @@ | |||
# Game Design |
There was a problem hiding this comment.
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This breaks the markdown. If you want it to be header 1, it has to have a space.
|
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This guide explains principles that can help you decide how to implement quantum effects in your game idea. | ||
|
||
## State |
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Same, this is needed for markdown.
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--- | ||
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## Entanglement |
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Same.
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--- | ||
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## Interference |
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Same.
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--- | ||
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## Measurement |
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Same.
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--- | ||
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## Simplicity |
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Same.
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Simplicity is a process. Use this opportunity to think again about the division between the quantum state and the classical state of your game. | ||
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## Composability |
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Same.
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For ideas about working with the four-state limitation, see the following section. | ||
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## Example: Quantum Chess |
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Same.
No description provided.